yapping about key doors


Today I did something momentous in the world of Lava is Floor...

I added key doors.

Key doors are always available to stand on, inversed or not. Collecting a key will remove all key doors in a level.

If you collect a key, it is stored in your inventory ONLY for use in that specific level.  Changing screens will not reset the key, but dying will.

This was pretty fun to implement, and can lead to some pretty cool puzzles in the future! I'm just imagining a level where the whole floor is made as a key door, and collecting a key removes the entire level... Ahh, trolling (used occasionally).

Thanks for reading this devlog, remember to check out the game when it releases!

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